Is Ware judging this scenario, or is he simply setting up a scene/series of ideas for our contemplation and enjoyment? If judgment is involved at all, might he have mixed feeling about the scene?
1. The discarded dolls are an imitative form (users pretend to be a care-giver, mother).
2. The ball near the image’s center (like the swing set) represents a non-imitative, less restrictive kind of play (in other words, it’s not programming kids for adult roles).
3. Minecraft represents both something imitative and more open-ended than what the dolls represent. Is Ware making a statement about a "hierarchy of play?" Maybe, but I doubt it. Ware doesn't seem like a "statement artist."
The yellow ball, which occupies an image's place of prominence (the center), does look a little lonely, though. (Note that the pink/red girl might be stepping on a ball.) Ware's work often communicates 'the pathos of objects': things can carry more emotional weight -- can even seem to 'feel' -- more than people do. At the risk of overstating things, there may be a 'spiritual materialism' at work here. This room is a curated collection -- and careful artistic rendering -- of objects that appear to have the kind of talismanic power that things have for children (and for nostalgic adults.) (Ware's work is kind of like that of the cartoonist Seth in this way; both show a lifelong collector's devotion to things.)
* What about gender and technology? Girls leaving dolls behind them to invent worlds? They appear to have just been playing tea and cake while dressing the dolls; cups are knocked over and three of the dolls’ four shoes are off. The girls seem to have left this play-world in a hurry . . . There’s a real sense of chaos toward the bottom of the image that’s replaced by an impression of order as we move up into the space of technology. Maybe Ware endorses their implicit ‘rejection of gender roles’ and the technology gender gap? (The cover is a male-free zone, with girls, girl-surrogates (female dolls), and girl avatars.) Or perhaps he's just documenting, with a kind of objectivity. something he's witnessed.
On the topic of matching colors: in a balancing design gesture, the partially-shown lamp on the left shares the two-color scheme of the outfit on the girl on the right, just as the colors of the partially-shown doll on the right -- atop the bookshelf -- resemble the outfit of the girl on the left. There's what appears to a skirt at the bottom/center of the image; it's blue and red, with the blue part 'gesturing' toward the blue girl and the red part toward the red girl. Some of this mirroring seems to be related to how Minecraft can be played.
Another odd detail: a shrub visible through the window is blue (you can have blue trees in Minecraft.)