
Monday, July 14, 2008
Sunday, July 13, 2008
Need-Based Criticism

Much has been made recently of the need for a 'negative criticism' that takes certain comics to task for their failures. Advocates of this position argue that comics can’t grow unless more of this type of criticism is written. But the causal logic (and historical realities) here seems a little off; it makes negative criticism prior to good comics. Advocates of this position believe that negative criticism currently does not exist in a sufficient amount, and yet, I believe, Americans are living in a time of a great growth in quality comics that didn’t require critics in any direct way. Certainly, in a general sense, a more robust critical climate might have a positive effect by elevating standards, but the current standards for cartooning -- the work of Clowes, Ware, Brunetti, Tomine, Kevin H., and others -- are already incredibly high. {Editors could help a lot with standards by employing a constructive criticism that happens before publication: see my short piece here. I’d like to see more critics hold editors accountable for the lack of actual editing . . .}


1. a recurring feature in which different writers analyze at length an influential comic of, say, the last 10 years. It should be heavily illustrated with examples, something I’d like to see much more of in writing about comics in general -- people digging deep into images . . .
2. a feature in which writers and cartoonists focus on an aspect of comics theory that is presented in a way suited to a non-scholarly but well-informed readership -- it should be free from the tics of academic writing yet engage issues important to both academics and general readers.
3. a feature in which cartoonists talk in detail about a small portion of their work; for example, a discussion of all the choices and decisions that went into a single panel or page.
4. analytical interviews: interviews that avoid that typical biographical approach and ask probing questions about the work.

Irrelevant images from Tippy Teen #12 (Tower Comics - 1967) [I love that the money has $ signs emanating from it -- and that the exclamation points in the balloons are so stylized.]
Mod Gag

Saturday, July 5, 2008
POV and Autobiography

He argues that well-known autobiographical comic creators like Crumb, Pekar, Paley, and Spiegelman “get it wrong.” They falsify experience by employing what could be called an “objective camera” point of view instead of a “subjective camera,” which would truthfully represent experience by showing only what the artist saw when he/she lived the events of the story. Objective camera implies, for Chelsea, that an observer other than the cartoonist is doing the recording; and so, for example, the cartoonist/protagonist can be seen from behind, when the cartoonist should only show what appeared in front of him. I doubt Chelsea thinks that these artists are really wrong (perhaps he does, though; he uses the word “wrong” nine times on the first page.) Perhaps he just wants to make us aware of a strategy employed in conventional auto-bio that he thinks needs to be examined.

I think, however, that there are a number of ways in which his analysis could be complicated and taken further. Chelsea wants to draw our attention to an important choice that many cartoonists make, but there are a number of other choices he doesn’t discuss that I think are equally relevant -- and maybe even more important than POV -- to his argument.
The minute you put your experiences into comics, and certainly into the form in which Chelsea and many other cartoonists do, you are “falsifying” or modifying reality. There seems to me to be no reason to assume that a representational approach like “subjective camera” has any more claim on truth than any other. A cartoonist can easily re-imagine a personal experience from a more expansive point of view. And the rightness or wrongness, for readers at least (if not the cartoonist), will come from a hard to define aspect of the comic, often the way it relates to their experiences of the world; i.e., does it have 'the ring of truth?” -- whatever that is . . .
Chelsea relies heavily on rectangular panels and borders, yet we look at the world through a vision that gets fuzzier and less precise towards the margins of the field of view. So perhaps a more “truthful” -- which is to say a literately accurate method in Chelsea’s way of thinking -- would not use rectangular panels or borders at all, but would feature images that fade at the outer limits or blend into the margins of the page. Maybe something like one of Anders Nilsen’s page layouts would begin to get at this “truth”:


I think it would be more accurate call his approach in 24x2 something like “subjective camera/close-ups.” It offers restricted notions of “subjective camera” and of human vision -- we can see with far greater variety in "shots," from intense close-ups to extreme long shots (see Dan Clowes's The Stroll below). But “subjective camera/close-ups” is a very effective strategy in creating the kind of claustrophobic anxiety and drama that Chelsea exploits in his second comic, Sleepless.


Of course, I'm not saying that there’s anything wrong with subjective camera, only with claims about its relationship to truth. Dan Clowes plays with the idea of objectivity in “Daniel G. Clowes in ‘Just Another Day,’” a story about autobiographical comics:


Despite my differences with Chelsea, I like the fact that he creates a strip about approaches to narration, something under-discussed in comics. I hope people will checkout 24x2.